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The Menagerie :: Menagerie :: Character Sheets :: Ely Ventisette
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 Ely Ventisette
« Thread Started on Nov 25, 2011, 10:39am »

Name: Ely Ventisette
Race: Cathian
Age: 27
Physical Description: This willful catgirl has deep-set, vivid green eyes. She has waist-length, straight, reddish orange hair worn in a loose style and kept free of her ears by a simple green ribbon. She is of petite build, normal for most Cathians. Ely is a throwback; a purebred Cathian with human facial features. The skin on her face is cream-colored, with somewhat lighter fur covering her inner ears and darker fur that blends into her hair on the outer side. Those ears are upright when she is excited, which is often, and exceptionally sensitive. Her unique looks and decidedly, impetuous temper would have gotten her into numerous problems with her compatriots if she did not have four older brothers more than happy to defend her.

Cathian society prefers comfort over style when it comes to clothing. This might seem scandalous to human societies, but is only sensible to a Cathian one. Ely's usual accouterments are very revealing. mostly due to the fact that her body temperature is a great deal higher than a human girl. Whether this contributes to her easily roused indignation is unclear. But, she is a frequent instigator and exceedingly opinionated. Oh, and fire magic is the only magic worth a damn. Don’t try to tell her different.

Ely's departure from Wistvale was bound and gagged by armed bounty hunters. They had been hired by a cadre of merchants based in the city of Brindisi. She was young, reckless and the fire puppets she used to entertain the crowd for some quick cash got out of her control and started a fire in a popular Brindisi tavern. She ran from the consequences as fast as possible and straight into the camp of an out of work mercenary archer named Percival.

Ely and Perry spent the next few years practicing their respective crafts and avoiding bounty hunters. Fire magic and archery became a game of skill and enjoyment with both of them receiving accolades for the "firework" shows. But, as time went by Ely found herself homesick more and more, plus several close calls with a very determined set of mercenaries had her yearning for the safety of home. Trying to explain this to Perry increasingly muddled her tongue, too. She had no desire to see him hurt, especially on her behalf. She loved him dearly, he was the best friend she had ever had.

Eventually she fell back on the most basic of reasons to explain it. Cathians were a wandering people. It was the one quality that encompassed the whole race. And on or around their twenty-fifth year they returned home to either pass on what they had learned, find a life partner, or in Ely's case - as with all magic-users - take their master class test. Ely found no reason to linger, either after telling him, though her goodbyes carried none of the normal harmony resident in her voice.

Her timing had been spectacular, though. It was only a few days later that she was heading up the main road to Wistvale and into a rather bustling tavern. She had always been a garrulous sort, quick to speak and give opinions. That night however her attention was caught by a quiet young man. He seemed determined to remain quiet and she couldn't help but feel challenged by that.

The night passed as such things do, and can be read here: http://rpgmenagerie.com/index.cgi?board=ww&action=display&thread=345&page=1

Ely forgot she was being hunted by mercenaries, she forgot why she left Perry, she forgot the covenant she had made to keep any others from harm. Her heart was drawn, like a moth to the flames, Kiga inspired. And before she had a chance to tell him of herself, before she had a chance to say much of anything, she was caught and spirited out of Wistvale in a padlocked iron cart. The next few years were spent working off her debts, conscripted out to one of the renowned Brindisi hospitals.

Eventually, Ely made it back to Cathia. But, the effusive and exceedingly, opinionated fire mage who left some seven years ago was profoundly changed. Ely passed her Master's test, much to the delight of her father, who had always been certain his daughter would be a wondrous mage. Her mother was quietly as proud, and Ely's grandmother, a venerable Cathain; well known for her alchemical abilities, was thrilled to learn of her granddaughter's new medicinal skills, if not particularly why she had come to learn them.

Ely regained her energy, though her voice was rarely heard at communal fires these days. Exhaustion did not plague her, even after an extended bout of fireworking. That came from her new status as a Master instead of an Adept. She no longer had to pull magic energy from her body or her immediate surroundings. As a master she could store magic for later use. She could rejoin Perry and never be as tired as she had been before, or worry about bounty hunters. Still, she made no preparations to leave.

Ely was silently unhappy, though her grandmother tried her best to encourage the young Cathian to speak of what bothered her. But, paying off her debt had not cured her, homecoming had not cured what ailed her, passing her master's test had not cured her, and being surrounded by dozens of new suitors who found her looks exotic instead of odd did not cure her. In fact, the more she thought on it the more Ely wondered if she was heartsick instead.

Her thoughts lingered often on the small town of Wistvale. And those Wistvale ruminations included the quiet Kiga. She missed him. Terribly. Three of her brothers lived in Fennen and Fennen was not that far away from Wistvale...



[image]


Acclaim: 135
Talents:

    Agility: 5
    Arts:
    Brawn: 1
    Elemental Magic - Air:
    Elemental Magic - Blood:
    Elemental Magic - Darkness:
    Elemental Magic - Earth:
    Elemental Magic - Fire: 5
    Elemental Magic - Light:
    Elemental Magic - Water:
    Endurance:
    Healing Magic:
    Ingenuity:
    Kinship:
    Liaison: 2
    Lore: 5
    Martial Prowess: 2
    Medicine: 5
    Physical Appeal: 5
    Polearm Weaponry: 2
    Single Handed Melee Weaponry:
    Single Handed Ranged Weaponry:
    Survival:
    Two Handed Melee Weaponry:
    Two Handed Ranged Weaponry:
    Thieving:


Equipped Items:

    Main Weapons: Flames. ANY kind of flame.
    Reserve Weapon: Wooden staff. Though, it is used more as a focus than anything else.
    Helmet: None, unless you count the ears.
    Body:
    [image]
    Wyrmleathers
    - Made from the tanned and treated hide of juvenile Wyrms.
    - Clothing, no defensive value.
    Resistant
    - The user becomes heavily resistant to climate and environmental exposure.
    Hardskin
    - Wearing this item will magically harden the user's skin, giving them a natural medium armor defense.
    - This effect is dispelled upon removal of this item.

    Armor:
    Gloves:
    [image]
    Gloves of the Efreeti
    - Their origins lost deep within the Southern Sands, they smell of exotic spices and smoke.
    - Gloves.
    Flare
    - Once per day, the user may summon a ball of fire.
    - This ball of fire will swirl into being above the user's palm.
    - This ball of fire may be used as a source of light or fire.
    - This ball of fire may be utilized by a fire mage and can fuel any technique up to level 3.
    - Using the flame in this manner will consume it as per normal fire magic.
    -This flame will last no more than three hours.
    - Unique item, one only.
    - $400.


    Belt:
    [image]
    Haragar's Belt of Ever Warding
    - Sought after by countless mages with due cause to worry about attempts on their life. Haragar was unfortunately not wearing this belt when his time came.
    - Belt, no defensive value.
    Protect
    - Once per adventure, the user may activate this belt.
    - Doing so will summon glowing, arcane shields that will slowly circle the user.
    - The number of shields is equivalent to the user's primary magic talent level.
    - Any physical attack upon the user will be thwarted by the shields.
    - Each attack removes one shield.
    - Unique item, one only.
    - $600.


    Footwear:
    [image]
    Pathless Boots
    - No Path boots have been used to save many a thief's hide.
    - Boots, no defensive value.
    Treadless
    - These boots eliminate all footprints left by the wearer.
    - $65.


    Additional Item:
    [image]
    Absorption Cloak
    - Whilst not the grandest of magical items, the absorption cloak has saved many an unwary adventurer's life time and time again.
    - Additional Item.
    Suppression
    - Once per day, this cloak will reduce a magic attack's damage to the wearer by half.
    - This happens automatically on the first spell against the wearer.
    - $175.


    Accessory:
    [image]
    The Entangled Lovers
    - These rings were worn by two lovers, who were said to almost be of one soul.
    - Accessory.
    Bonded
    - The owner may wear one ring, and give one to another player.
    - The wearers may sense each-other's emotions, and even whether they are in pain or not.
    - Currently shared with Kiga

    Personal Item:
    [image]
    Dragon's Kiss
    - A small snowflake obsidian pendant shaped like a dragonfly by a forgotten Cathian healer.
    - Accessory.
    Heal
    - The owner may call upon the magical heat of this item to seal any minor to major wound preventing the wounded from suffering further bleeding or chance of infection.
    - Wounds healed in this way will not scar, blemish, or otherwise leave behind visible evidence of their existence.
    - Usable 1 time per adventure.
    - Unique item.



Gold: 1,508
On Person Capacity: 4
Items Carried: 4

  • Healer's Aide
    - Supplies to aid the injured.
    - A generous portion of cotton bandages.
    - A set of needles in varied sizes.
    - A roll of sinew.
    - A small notebook and charcoal. Notebook includes the most basic information on splints, unguents, tourniquets, and herbs.
    - A mortar and pestle.

  • Rations Bag.
    - Hungry adventurers have no luck.
    - Three days worth of dry goods. This includes jerky, fruit and nuts.
    - A brew kit, containing tea, coffee, soup base and hot chocolate mixes.
    - Three pieces hardtack.
    - A small block of chocolate.
    - A large water bladder.

  • Sleeping system.
    - For those cold nights.
    - A woolen blanket.
    - A blanket pin.
    - A thick pair of socks.
    - This pouch can be stuffed to make a suitable pillow.

  • Empty Pouch.

    • Flint and tinder.
    • A variety of local herbs.
    • A thin notebook with small pieces of charcoal. (The contents of the notebook are Ely's observations and descriptions of local fauna and flora.)
    • A small knife. This is not a weapon but a tool to cut herbs.
    • A magnifying glass. A gift from a chirgeon in Brindisi.



Items Stored:

  • Potion Pouch.
    - A simple pouch, comes with no contents. Structured to hold delicate glass vials of any variety.
    - This pouch holds up to three potions.
    - $25.


    • [image]
      Rejuvenation Potion.
      - Rejuvenation potions are made from a specific herbal brew and help reduce weariness. They taste terrible.
      - Will invigorate the user for three rounds.
      - This allows the user to temporarily counter the effects of physical and mental fatigue and/or stress.
      - Such weariness will take full effect on the fourth round.
      - Using another rejuvenation potion within 6 rounds will cause violent nausea.
      - $30.

    • [image]
      Rejuvenation Potion.
      - Rejuvenation potions are made from a specific herbal brew and help reduce weariness. They taste terrible.
      - Will invigorate the user for three rounds.
      - This allows the user to temporarily counter the effects of physical and mental fatigue and/or stress.
      - Such weariness will take full effect on the fourth round.
      - Using another rejuvenation potion within 6 rounds will cause violent nausea.
      - $30.

    • [image]
      Lesser Antidote
      - Only works to counteract lesser poisons.
      - Does not heal any damage suffered due to poison.
      - Does not work immediately, but takes time dependent on the complexity of the poison.
      - May be used to slow the effects of more complex poison.
      - $40.


  • [image]
    Elo'kwents
    - Very fine gloves, made by a master haberdasher and salesman. Many of these have been sold.
    - Gloves.
    Perform
    - If the user's hands are free they may get a moderate bonus to Liaison through the use of hand gestures.

  • [image]
    Faith Belt
    - Of religious significance, depending on your religion.
    - Belt, no defensive value.
    Turn
    - Once per day, the user can 'turn' lesser undead.
    - Turned undead will either halt, retreat or suffer minor damage based on the power of the undead vs the power of the character and decided by the GM.

« Last Edit: May 8, 2013, 6:08am by Ely »Link to Post - Back to Top  IP: Logged

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 Re: Ely Ventisette
« Reply #1 on Jun 9, 2012, 9:19pm »

+ 5 for keeping Kiga upright. Why? Because it started in the tavern and was bloody funny. ;)

+ 25 gold.
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 Re: Ely Ventisette
« Reply #2 on Jun 9, 2012, 9:47pm »

Updated gold and acclaim and added 1 to Lore.
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 Re: Ely Ventisette
« Reply #3 on Jun 16, 2012, 8:11am »

Please accept a gift of 25 acclaim points and 250 gold.

Read more: http://rpgmenagerie.com/index.cgi?board=....5#ixzz1xxfaIYre


Updated.
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Chosen

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 Re: Ely Ventisette
« Reply #4 on Jun 16, 2012, 8:16am »

Adding 1 point to Lore and 1 point to medicine
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Catgirl Extraordinaire

“Build a man a fire, and he'll be warm for a day. Set a man on fire, and he'll be warm for the rest of his life.”

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 Re: Ely Ventisette
« Reply #5 on Jun 17, 2012, 10:39pm »

+ 10 acclaim and 50 gold for Steam.

Your totals are now 40 & 325.

Updating your profile for you.
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Cat scratch fever!
Ely
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 Re: Ely Ventisette
« Reply #6 on Jun 17, 2012, 11:00pm »

Passed 35 acclaim adding a point to Martial Prowess. :)
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Catgirl Extraordinaire

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 Re: Ely Ventisette
« Reply #7 on Jun 17, 2012, 11:16pm »


Jun 17, 2012, 11:14pm, Ely wrote:
I'm going to purchase these two items.


Shrew Robe.
- The Shrew Robe certainly has it's uses - none that anyone can think of in a hurry mind you.
- Clothing, no defensive value.
- The user can use their Physical Appeal against intelligent monsters in the same way it would influence normal humans and others of the same species as the user.
- $75.

Ring of Flame
This golden band feels warm to the touch, and if you look closely enough, you can see shifting patterns in its surface.
- Somewhat enhances the power and ease with which fire magic is used
- Costs 100 gp


APPROVED.

150 gold left, will update your profile now. :)
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 Re: Ely Ventisette
« Reply #8 on Jun 20, 2012, 10:33pm »

+30 acclaim
+250 gold

For playing a pretty kitty I want to squeeze and twist and rip the head right off.


Dasvidania!

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 Re: Ely Ventisette
« Reply #9 on Jun 20, 2012, 10:41pm »

That gives me another acclaim point passing 55.


I'm adding 1 to medicine. (Mostly to bandage Kiga's head.)
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Catgirl Extraordinaire

“Build a man a fire, and he'll be warm for a day. Set a man on fire, and he'll be warm for the rest of his life.”

Ely
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[b]A soul on fire...[/b][0:Snuffed][1:Flame On!]


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 Re: Ely Ventisette
« Reply #10 on Jul 2, 2012, 12:56pm »

http://rpgmenagerie.com/index.cgi?action....00&page=5#17782

+5 acclaim
+20 gold.


Updated
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“Build a man a fire, and he'll be warm for a day. Set a man on fire, and he'll be warm for the rest of his life.”

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 Re: Ely Ventisette
« Reply #11 on Jul 3, 2012, 8:42am »

You sold a bunch of stuff in the store for $387, bringing you to $827. :)
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 Re: Ely Ventisette
« Reply #12 on Jul 3, 2012, 9:15am »

No. No. She sold two items. She bought two. 440 was the amount she had before the transactions in the store. 440 - 387 = 53 total gold for her now.
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Catgirl Extraordinaire

“Build a man a fire, and he'll be warm for a day. Set a man on fire, and he'll be warm for the rest of his life.”

Ely
Game Masters
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[b]A soul on fire...[/b][0:Snuffed][1:Flame On!]


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 Re: Ely Ventisette
« Reply #13 on Aug 9, 2012, 5:45am »

Per discussion with Admin I am removing 2 points from Martial Prowess and putting them in Liaison instead.
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Catgirl Extraordinaire

“Build a man a fire, and he'll be warm for a day. Set a man on fire, and he'll be warm for the rest of his life.”

Ely
Game Masters
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[b]A soul on fire...[/b][0:Snuffed][1:Flame On!]


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 Re: Ely Ventisette
« Reply #14 on Aug 21, 2012, 4:28pm »

+10 Acclaim
+80 Gold

For GM'ing "Roll Up, Roll Up."

http://rpgmenagerie.com/index.cgi?action....51&page=8#19478
« Last Edit: Aug 21, 2012, 4:29pm by Ely »Link to Post - Back to Top  IP: Logged

Catgirl Extraordinaire

“Build a man a fire, and he'll be warm for a day. Set a man on fire, and he'll be warm for the rest of his life.”

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Welcome to The Menagerie. We are a free role playing game with less rules and more freedom. After many years, a couple of hosts and a few different game systems, we feel that less is more. Players get to be truly creative, which in turn leads to more enjoyment in game.

We invite you to join us in crafting our world and look forward to making friends. Should you have any questions, feel free to post in our chat box or ask any of our members or staff.

May you enjoy your stay.

It must be said that this game is the product of continued dedication and friendship.

Grayell: Game inventor and closet basement geek.
Yukiko: Admin and dream-weaver.
Marlena: Admin and promoter extraordinaire.

The Menagerie has enjoyed many incarnations, revamps, reimaginings and renovations and none of it would have been possible without the ongoing support of my friends, the players. Their unwavering loyalty and endless dedication to this project has been stellar.

I would like to thank all admin and staff past and present, in particular Tiberius.

I would like to thank friends and staff no longer with us, and to the few I hold most dear: John, Roland, Alex, Azriel and Jenkins.

Thank you all.

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Our 2nd site archive with: Total posts 70665, Total topics 1819 & Total Members 86.
...or our first site archive with: Total posts 69401, Total topics 1325 & Total members 145 ...OR the very humble start of our game at our friends, www.Heroscapers.com.
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