Name: Kiga Race: Half Elf Age: 28 (Human) Physical Description: Slim and of incredible athletic build, Kiga is attractive, capable and energetic. His dedication and training has him in peak physical condition for his unique fighting style. He no longer wears an eye patch, that eye being perfectly mundane - though his strange black iris remains in the other orb.
Asps - These knives were considered just plain, poisonous blades of the assassin trade until one famed assassin (name unknown if that makes any sense) hollered 'Kiss my asps!' before ending the life of the highly regarded duelist, Sir Montoya Everind. - Throwing knife, set. Poison - An enemy hit with this weapon will be poisoned. - This poison will cause reduce the target's Agility, Brawn and Endurance talents and will immediately impair their actions appropriately. - Reduction equal to half the user's Thievery talent. - Effect lasts 3 rounds, severity of effect cannot be stacked. - $325.
Plasma Star - Small, accurate and lighting fast; these weapons are as spectacular to watch in action as they are dangerous in skilled hands. Not ideal for stealth attacks however. - Shuriken, set. Quick - These blades are very fast when thrown. Reduced damage - These blades suffer a minor reduction to damage dealt. Plasma - The shuriken glow a brilliant blue when thrown. - These shuriken make a crackling noise when thrown. - SOLD.[/size]
--- Reserve Weapon:
Tenjin - Created at the dawn of the world this blade is the product of an ancient culture. Carved instead of forged it was crafted from a single piece of obsidian and gifted to clan Tenjin by a god. - Throwing knife. Keen - This blade does moderately higher damage in attacks due to its sharp edge. Summon - Once per day the wielder of this dagger can call lightning from above to strike the knife. - The power of this lightning is equivalent to a lvl 3 magic spell. - SOLD.
Kite Hood - Specifically crafted for the Vanguard member, Kiga. It symbolizes his rank and achievements within the Vanguard and is a sign of grattitude from it's members. This item acknowledges Kiga's affinity for all birds and his own aerial antics. - Helm. - This item is entirely unique. Avian Tongue - Kiga can communicate with all species of birds, either in their tongue or his own. - Kiga shares great Kinship with all birds. Shriek - Three times per adventure, Kiga can 'shriek'. - This shriek is treated as a directional, magic attack. - This shriek can temporarily deafen, disorient and immobilize any targets affected. Eagle Vision - Once per day, Kiga can utilize eagle vision, allowing him to see great distances with great detail. Vanguard - Users wearing a Vanguard hood can communicate mentally within the same thread.
Dark Fog Armor - Armor of the assassin elite, it is comfortable, quiet and perfect when stealth is paramount. - Light Armour. Silence Self. - The wearer makes no noise in motion, rendering their footsteps and other associated noise silent. Silence Other. - Three times per adventure, the user can apply this skill to an ally to the same effect. - Both of these abilities does not apply to other objects effected by the user eg: doors opening, things knocked over. - These abilities will effect the target's equipment eg: a bow makes no noise when fired. - Lasts three rounds. Mute. - Three times per adventure, the user may mute an enemy, this is done by landing a successful attack. - This enemy will have no voice and be incapable of casting magic. - Lasts three rounds. - Unique item, one only. - SOLD..
The Three Kestrels - Tiny and fierce; these matched throwing blades have no peer when it comes flying straight and true. Purely Elven in design, they can target even the smallest vital spot on your prey with incredible precision. - One handed ranged. - These blades will always return to the wielder when commanded, so long as the glove is equipped. - The glove grants three extra equipment slots that must be used for the daggers. -175 gold
Whispering Night - An greatly infamous belt for good reason. Only the most accomplished thieves will ever own one - and not have it stolen. - Belt, no defensive value. - Allows the user to carry four extra knives type weapons. - The user can see clearly in the dark. - Upon entering darkness, the user is then cloaked. This means the user's form and equipment are smothered in darkness from the neck down. - This will be dispelled upon entering sufficient bright light. - Unique item. - SOLD
The Horsecutter. - A very large, mechanical throwing weapon that takes great skill to master. Whilst slow to employ, the result is impressive. - One handed ranged. - The user may use this weapon as any other thrown weapon. - The user may dedicate one round to 'cranking' the Horsecutter's gearing, done by winding the center handle. They can move whilst doing so, but their hands will be occupied. - The next throw will then deal major extra damage, capable of flying clean through some objects as the blades on the Horsecutter will spin faster around it's hub. - This must be done within the next two rounds. - SOLD.
The Raptor - A primitive karambit knife, made of stone and bone. Slow in flight, but terribly wicked in close combat. - Throwing knife. Trajectory - The Raptor does not fly directly at it's target, but instead arcs wide and then in. - This does make it slower to reach it's target. Martial Weapon - The Raptor can be used in close quarters combat, skill based on Martial Prowess. Keen - The Raptor does moderate bonus damage when striking in this fashion. - SOLD.
Singewheel - A large throwing weapon, taking great skill to throw and causing much damage to it's hapless target. - Shuriken, one only. - Cannot be dual wielded. Keen - This weapon does moderate bonus damage. Returning - When thrown, the weapon moves in a large arc and thus will always return to the user. - The weapon can only be thrown once per round, returning next round. Flamewheel - Once per day, the firewheel can be thrown as an enchanted, flaming weapon. - As well as normal damage, it will also cause moderate fire damage. - Available one time only. - SOLD.
Fryst - The Fryst knives are a rarity away from the icy climes that are their place of creation. They are highly sought after in other reaches of the world of course, making them quite expensive. - Throwing knife, one only. Waterblade - Fryst deals water damage. - Fryst leaves a trail of snowflakes when thrown. - The snow cannot be manipulated. Freeze - Three times per adventure, the user can freeze a target upon hitting them center mass. - That target will be frozen in place for two rounds only. - $450.[/ul]
Airwalkers - Incredibly comfortable, some say wearing a pair of these it's like walking on air itself. - Boots, no defensive value. - The user can jump double their usual height/length. - $225.
--- Additional Item:
Scarf of the Swallow The wind stirs about this scarf, it waving on the slightest breeze. Whilst it seems rather simple in both appearance and the enchantment upon it, it can save the wearer's life should they fall from the heavens. - Additional item. Quick - The wearer gains a minor bonus to their acrobatic speed. Aerial - The wearer is granted a major bonus to their ability to control their motion whilst airborne. - This reduces fatigue suffered from performing complex aerial maneuvers with air magic. - This does not grant flight. Dive - The wearer may drop to the ground from the air and suffer no damage upon impact. - Unique item, one only. - $550.
The Entangled Lovers - These rings were worn by two lovers, who were said to almost be of one soul. - The owner may wear one ring, and give one to another player. - The wearers may sense each-other's emotions, and even whether they are in pain or not. - Currently shared with Ely.
--- Personal Item: Fujinzaki. - Kiga's very own 'wind board'. A simple enough item, but incredibly fast when used with Kiga's exceptional agility and wind talents. - Personal Item. - This board is a riding platform, worn on the back when not in use. - The board is enchanted to hover slightly above the ground at all times. This does not imply flight and propulsion is left solely up to external influence, or the user. - Easiuly propelled with air magic - so long as the rider can maintain balance and control.
Bomb Pouch. - Does not include bombs, but keeps them tucked away and less likely to detonate accidentally. - This pouch holds up to three bombs. - $25.
Smoke Bomb! X 3 - The simplest and most popular bomb in store! - Bomb is thrown and detonates on impact. - Causes an a suddenly spreading cloud of thick smoke. - Area of effect is 6 feet. - Dissipates quickly, no ill effect. - $25.
Thief's Kit - Common tools of the dark trade. - Basic sleeping poison. When entered in the blood stream or ingested, the target will fall asleep in 6 minutes, for no more than 12 minutes. - A set of 5 basic iron lockpicks. These lockpicks will break if abused. - A small code book. The book gives the general location of sewers, bolt holes, hidden spots in town via coded symbols familiar to every thief. - A set of smudge paints. These paints will darken your skin to allow for easier hiding in shadows.
Assassin's Pouch. - Implements used to deliver death. - A small reed blowgun. - 6 small darts, limited range. - A vial of poison, delivering slow and agonizing death. - A simple garotte. - A thick needle, some 8 inches long.
A simple reed flute.
Vanguard Hood. - Made to meet very specific demands of the Vanguard organization and available only to their members. An 'under the table' item. - Vanguard members only. - Helm. - This hood's enchantment completely conceals the user's face when up. - The user may mentally communicate with any other wearer of this same item, in the same adventure. - $150.
Garments of the Flippant Knife - The Flippant Knife were a gang of mercenaries that made quite a name for themselves - before they disbanded over an argument regarding their name. - Light Armour. Precise - Slightly increases the range of any thrown weapon. - Slightly increases user's accuracy with a throwing weapon. Packrat - Allows the user to carry an additional reserve weapon, this must be a throwing knife or shuriken type weapon. - $250.
Potion Belt. - Allows separate storage of 3 potions. - Only one belt can be used at a time. - 30 Gp.
The Nail. - A favorite with rogue types, it is easily concealed. - Thrown Weapon. - This weapon can be entirely concealed and will not be found with a THOROUGH search. - This weapon is immune to manipulation with metal magic. - $60.